The results of Steam’s latest monthly hardware survey are in, and they show VR usage has fallen from nearly two percent back down to 1.88 percent. That might seem like a small drop, but there’s some important context to think about.
Prior to the release of Half-Life: Alyx, VR usage on Steam had been steadily, but very slowly, growing at a rate of about .10 percent per month.
However, when April 2020 rolled around — the month after Alyx’s release — usage skyrocketed from about 1.3 percent (over 1 million users) to the record-high 1.93 percent (closer to 2.7 million users) we hinted at before.
Now, we’ve returned back to these smaller, .10-.20 percent-per-month growth jumps. In other words, though the overall usage numbers are still much higher than they were earlier this year, real-world growth has normalized for a variety of reasons — Covid-19-related financial difficulties and the lack of any new system sellers, to name a couple.
Nonetheless, since there are nearly 20 million concurrent Steam users active at any given time, even small percentage movements can’t be ignored: VR usage is still rising. However, faster growth probably won’t happen unless major blockbusters like Alyx release much more consistently.